{"id":4053,"date":"2026-09-14T07:38:48","date_gmt":"2026-09-14T04:38:48","guid":{"rendered":"https:\/\/www.btinteraktif.com\/playstationin-kojimanin-physint-projesinden-cekilme-sebebi-ortaya-cikti\/"},"modified":"2026-09-14T07:38:48","modified_gmt":"2026-09-14T04:38:48","slug":"playstationin-kojimanin-physint-projesinden-cekilme-sebebi-ortaya-cikti","status":"publish","type":"post","link":"https:\/\/www.btinteraktif.com\/playstationin-kojimanin-physint-projesinden-cekilme-sebebi-ortaya-cikti\/","title":{"rendered":"PlayStation\u2019\u0131n Kojima\u2019n\u0131n Physint Projesinden \u00c7ekilme Sebebi Ortaya \u00c7\u0131kt\u0131"},"content":{"rendered":"<p>PlayStation cephesinin Hideo Kojima ve Kojima Productions taraf\u0131ndan geli\u015ftirilen Physint adl\u0131 projeden neden \u00e7ekildi\u011fiyle ilgili \u00f6nemli detaylar g\u00fcn y\u00fcz\u00fcne \u00e7\u0131kt\u0131. Asl\u0131nda oyun halen geli\u015ftirme a\u015famas\u0131nda ve \u00e7\u0131k\u0131\u015f\u0131na daha uzun bir s\u00fcre var. Ancak, s\u00fcrecin baz\u0131 zorluklar\u0131 Sony&#8217;nin projeden geri ad\u0131m atmas\u0131na yol a\u00e7t\u0131.<\/p>\n<p>Sony Interactive Entertainment, ba\u015flang\u0131\u00e7ta Physint projesine b\u00fcy\u00fck bir destek vermi\u015fti. Fakat geli\u015ftirme takviminde ya\u015fanan gecikmeler ve b\u00fct\u00e7enin ilk planlanan seviyelerin \u00fczerine \u00e7\u0131kmas\u0131, \u015firketin bu yat\u0131r\u0131m karar\u0131n\u0131 yeniden de\u011ferlendirmesine neden oldu. Projenin maliyeti y\u00fckselirken, PlayStation&#8217;\u0131n bu kadar b\u00fcy\u00fck bir kayna\u011f\u0131 kal\u0131c\u0131 olarak kendine \u00f6zel olmayan bir oyuna ay\u0131rmak istemedi\u011fi anla\u015f\u0131l\u0131yor.<\/p>\n<p>\u00d6zetle, Sony&#8217;nin y\u00fcz milyonlarca dolarl\u0131k yat\u0131r\u0131m\u0131 kendi platformlar\u0131 i\u00e7in ay\u0131rmak istemesi ve oyunun bir\u00e7ok platformda yer alacak olmas\u0131, yat\u0131r\u0131m\u0131n PlayStation i\u00e7in s\u00fcrd\u00fcr\u00fclebilir olmamas\u0131na yol a\u00e7t\u0131. Bu sebeple firma, kodu ve i\u00e7erikleri uzun vadede kendi markas\u0131na \u00f6zel kalmayacak olan Physint projesinden \u00e7ekilme karar\u0131 ald\u0131.<\/p>\n<p>Bu geli\u015fme, Death Stranding&#8217;in devam\u0131 niteli\u011finde olmas\u0131 beklenen Physint projesinin gelece\u011fiyle ilgili soru i\u015faretlerini de beraberinde getirdi. Her ne kadar Kojima Projects taraf\u0131nda \u00e7al\u0131\u015fmalar devam etse de, Sony gibi \u00f6nemli bir destek\u00e7inin \u00e7ekilmesi projenin y\u00f6n\u00fcn\u00fc ve yap\u0131m s\u00fcrecini ciddi bi\u00e7imde etkileyebilir.<\/p>\n<p>PlayStation hayranlar\u0131 ve oyun sekt\u00f6r\u00fc \u015fimdi, Kojima&#8217;n\u0131n bu yenilik\u00e7i projesinin nas\u0131l \u015fekillenece\u011fini ve hangi platformlarda yer alaca\u011f\u0131n\u0131 merakla bekliyorlar.<\/p>\n<p class=\"btbf-source\">Kaynak: <a href=\"https:\/\/www.technopat.net\/2026\/09\/13\/playstation-kojima-physint-projesi-neden-cekildi\/\" rel=\"nofollow noopener\">Technopat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>PlayStation, Hideo Kojima&#8217;n\u0131n geli\u015ftiricisi oldu\u011fu Physint projesinden neden \u00e7ekildi? B\u00fct\u00e7e ve zamanlama sorunlar\u0131, Sony&#8217;nin yat\u0131r\u0131m\u0131 kal\u0131c\u0131 olarak kendi platformlar\u0131na \u00f6zel olmayan bir oyuna yapmama karar\u0131yla birle\u015fti.<\/p>\n","protected":false},"author":0,"featured_media":4054,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,276,757,96],"tags":[481,304,482,642,758],"class_list":["post-4053","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-genel","category-oyun","category-oyun-gelistirme","category-teknoloji","tag-hideo-kojima","tag-oyun-gelistirme","tag-physint","tag-playstation","tag-sony-interactive-entertainment"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.btinteraktif.com\/bt-json\/wp\/v2\/posts\/4053","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.btinteraktif.com\/bt-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.btinteraktif.com\/bt-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/www.btinteraktif.com\/bt-json\/wp\/v2\/comments?post=4053"}],"version-history":[{"count":0,"href":"https:\/\/www.btinteraktif.com\/bt-json\/wp\/v2\/posts\/4053\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.btinteraktif.com\/bt-json\/wp\/v2\/media\/4054"}],"wp:attachment":[{"href":"https:\/\/www.btinteraktif.com\/bt-json\/wp\/v2\/media?parent=4053"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.btinteraktif.com\/bt-json\/wp\/v2\/categories?post=4053"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.btinteraktif.com\/bt-json\/wp\/v2\/tags?post=4053"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}